OK so after about 4 months from start to finish I finally created my map, I still had about 4 rooms to do but before I could even start those I was coming across problems. Too many surfaces - the limit is about 64,000 and I had 98,000 so I had to make DRASTIC changes to the amount of surfaces, but this is good news for people with PC's that are not top of the line - usually people that experience an FPS drop in HUGE rooms will notice they do not face the same problem here.
Too many entity - an entity in the map can be anything that isn't a "wall", so basically anything with a function is an entity. An entity can be; buttons, doors, breakable walls, glass, lights, guns, spawn points, water. ladders etc etc the limit for this is 512, I had about 850
So again I had to make DRASTIC changes and delete ENTIRE game rooms; such as a TEAM RACE room, where you would pair up in groups of 2 T's per team and race, and you cannot progress through the race without your team mate, it was made in a fun way that I wont reveal because if this map is popular enough, I will make another map and include these deleted rooms for the next one
These two problems are HUGE problems for people that have already gone far into their map, especially the 512 entity limit... imagine making a map that you are proud of and then you have to pick 300 buttons and doors to delete.... it will make your proud piece of work into a big piece of shit.
I did not know these restrictions existed until I was stopped by them, so I hope this information helps you mappers out there to better plan your maps in the future.
but anyways, HERE is the map;
http://rapidshare.com/files/391532893/jb_aj_shirmard.rar.html
I hope you enjoy the incomplete version. It is still playable, but you will notice;
-Two doors do not work, I plan on making 2 SIMPLE rooms that do not require many buttons (I have space for 13 more entities)
-The Hide'N'Seek room is half empty, I still need to complete that. The reason I put a Hide n Seek room is simply because this map was going to be HUGE and a HnS day would just take FOREVER. Even now that it is incomplete, there are just too many places people can hide in the map and never be found.
-Escape routes still need to be added.
ENJOY!
Added (2010-05-26, 4:00 Am)
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If you are confused about how some of these new rooms should be played, here are some base rules, commander can add or adjust his own.
Bull Pen:
This is basically a variation of my game "RunForYourFuckingLife day". The CT's will lead all the T's into the bull pen then close the door behind them using the button outside the door. ONE CT then enters the bull and drives it, trying to kill all the T's. The last T remaining obviously gets last request.
Carnival:
Might be thinking why this room is called Carnival - it was basically inspired by that game you see at the carnival's where a clown is sitting on a platform and people throw balls at a bullseye to release the platform and drop him into the water... and that's exactly what it is, but with TWO platforms, and smoke grenades instead of balls... and it isn't water, its acid!
This room was originally designed as a "/lr" room but I added a cell for other T's to wait inside and let in to play one by one, so you can have tournaments, or "winner stays on" etc. platform 1 (on the left) and platform 2 (on the right) "should" have 1 person per platform but you can allow two per platform, as long as they do not run through the teleport at the same time; but I don't recommend it anyway as there will then be T's spamming the button to receive a nade. it is for this reason i put 3 layers of walls infront of the teleport pads, the CT can toggle these walls to gradually let players in to play in case there are idiots that just charge in one after another and get stuck inside eachother on the other end.
4 different difficulty settings inside the viewing room, so if for example you are playing it with "winner stays on" rules, you can have difficulty 1 for the first round, difficulty 2 for the second round if the same person wins again, etc etc, you can even turn them all on at the same time if you're feeling pro.
Once there is a winner you can set to release him with the huge button on the wall that says "winner release" he can then climb a ladder to join the CT's for his /lr or whatever. (the winner release is toggle, so use it as many times as you want depending on how you're playing)
Spray room:
speaks for itself, can make your own rules e.g. diagonal lift only, vertical lift only, jump ramp only etc
Race room:
T's start behind the red blocks. BORING straight line running? NO! I wont explain it here, you just have to play it!! I've put positions for the top 6, but the commander can do it however he wants, "only top 2 will live" etc.
Shot for Shot room:
this is an /lr room. you can adjust the height of the wall to have HS's only or body shots only etc. you can also restrict jumping (giving a slow movement penalty if the other person jumps) this includes crouch jumping. You can also allow jumping but restrict bunny hopping. there are 3 different distances to choose from. There is also a "pro" room inside the shot for shot room - its just basically all dark and you can only see a silhouette of your target. Inside this pro room you can also turn on "pro mode" which allows you to only see a slight silhouette of the other persons neck.
CONTINUED...
Added (2010-05-26, 4:00 Am)
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Last Man Standing:
I'm not sure who made up this game (maybe playjoe?) but its basically a room the T's all get inside, and the CT's will shoot through the door trying to kill all of them except 1. I only added this room because it only needed 2 entity's and i was at my limit
trampoline:
BORING trampoline room in every jb map i've ever played, so i spiced mine up a bit, now you can do commands like "last reactions square trampolines only" or "last reaction yellow trampolines only" etc etc.
football:
basically leads directly from the cage into the football room, if there is no space to line the T's up in the cage on a full server, you can just put them all in there. BORING football room, so I added an extra feature, now when you score a goal it SHOULD turn on a green light on and off for every goal, so no more of that "that didn't go in" crap, plus it looks nice
pool:
BORING pool day in every jb map, I haven't seen a single good one, apart from mine ;). When there are 4 t's left, get each one to stand on a red square in each corner of the pool, drain the water (button on the wall called water) close the cage on top (button on the wall called cage) raise the maze (button on--- etc etc) and then raise the water again! its a race/fight for survival to reach the exit in the middle, only space for 1 person for air, the rest will die in this underwater race! I couldn't make it for more than 4 ppl sorry
I have lots more idea's for my other game rooms but like I said, it just wasn't possible. But if this map is successful I will make another JB map with all the rooms I could not include in this one!